Activate the switch and the telaporter will oporate. You will be telaported to 2 diffrent towers and a nice looking room. Death will apear. To kill him, use mana blast. After that, go to the end of the level. That's like having an athletic, well-dressed woman with naturals C's, and asking her to get a boob reduction, gain 20 lbs of flab and stop dressing up for you.
The original game is quite a bit different from Dark Legacy. I played through DL a few years ago, and kept getting lost because a lot of things weren't where I was expecting them to be. Sorry for the lack of updates. I've been too busy making a HUGE number of changes. And you know how it is: you think "I'll just change one more thing and then I'll update. This makes armor much more useful now.
I've also changed the calculations for the other stats as well, but they aren't as important and about the same.
The boost for each stat increase also decreases the higher up each stat gets not counting the starting amount. Phoenix is a bit stronger because of the changes too. Other power ups are the same. It will probably be used only for 1 specific class later. After beating a boss if you have less than 1 life left, you are refreshed back to having one extra one too.
I am also working on implementing a way to gain extra lives via scoring. I removed my original idea of getting all gold giving an extra life. You get one after the dragon and one after the spider queen about now. They let you continue on the spot from when you died.
Once they are gone though, they are gone foreever. Very helpful for ranged characters. I have fixed this and removed it. NOTE: Turbo attacks still make you invulnerable. It no longer costs turbo. The BFG shot itself received a big damage boost and is now based on your base proj dmg instead of being a flat value.
It is now done by holding L2 and hitting magic. The familiar shot does much more damage now and at level 40 it levels up doing even more unlike the original PS2 version where it was just a cosmetic change. I can't tell you how many times I would be strafing with my bow, have an enemy get close range, and watch as due to Midway's shite programming she would start throwing punches and allow other enemies to close the gap and attack too.
This has now been fixed. This move has also been sped up. Allowing you to easily escape now. It costs 10 turbo. This does a LOT of damage now, and also gives you an acid amulet for 20 seconds after. Making it useful against generators, golems, bosses etc.
It costs 0 turbo, has no cooldown and is invulnerable at the start not to traps though like spikes, flame geysers etc. This is an excellent escape tool similar to the elf's roll in Gauntlet slayer edition. It knocks enemies down too that it hits but only does 1 point of damage, making it useless for killing.
With robotron controls her default one now she can fire in ANY direction while moving. Also, unlike the original that couldn't be cancelled by anything but a potion or turbo, she can cancel this one with a sniper shot, acid kick, venom bow, or a roll. In addition to the potion, BFG and double bow. With these changes, you will probably never want to use auto aim now, as it is MUCH easier to get perfectly aimed shots in on enemies than it once was. She can only use the magic blast version now that means no shield or throwing them; this will be used by other classes.
The archer now has tools to deal with ANY scenario. Her potions are also now no longer useless against bosses or big enemies like in the original game. She is a very run and gun oriented character, designed for keep away while lambasting enemies with a storm of arrows. Her roll is insanely useful at escaping mobs. If she uses a potion to summon a familiar, she can easily cut thru any big groups of enemies mobbing her early on. Late game, when things get nuts, she has Dryad's vengeance.
BFG is much more useful against bosses, and she won't have to rely on it so much anymore for mobs with her tweaks and ability to roll in, double bow and roll away. Sniper shot is also much better against these enemies than regular arrows. While it's firing rate is too slow against mobs, the DPS against single targets is much better than running around and firing arrows all day. Basically, against large targets, you'll want to use sniper shots, then strafe around firing arrows while dodging their attacks until you can go back to sniper shots.
Call in a familiar to do more damage, or get close and use venom bow for even more. A BFG here or there definitely helps too. Many of the monsters are familiar to old fans of the series, but there are some new blood among the ranks of evil, including some rather large foes. Unlike the early Gauntlet arcade games, the camera angle varies from location to location, from bird's eye to nearly ground level. The lands, creatures, and heroes are all rendered in 3D. While the graphics have been upgraded, the game play is very similar.
You basically run around levels, hacking at what seems like unlimited armies of monsters, searching for gold, keys, and health-giving food Bosses and other scripted events slow down the repetitious nature of the originals.
While levels can be gained and characters saved, Gauntlet: Dark Legacy is an action game with some RPG trappings and should not be confused with the more true types from that genre. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3.
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