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View code. Stop the point-to-point madness Mule is a lightweight integration platform that allows you to connect anything anywhere. Transform Mule transformers are the key to exchanging data between nodes, as they allow Mule to convert message payload data to a format that another application can understand. River is best for producing food, plains for energy, mountains for smithore. Crystite is hidden and must be first found by taking a land sample to the town. After the land claim each player takes turns in cultivating their land and do other tasks.
They can buy M. The time to do these things depends on if the player has enough food. Finally the player goes to the casino and wins a small amount of money, depending on how much time was left. After the cultivation phase is the production phase where each land produces an amount of goods depending on a number of factors such as if the player has enough energy in storage, what type of land is used, and some random events such as sunspots that increase energy output.
Also, if the same player has plots producing the same goods next to each other, they gain a bonus. Three plots of same production type anywhere on the map by the same player also gives a bonus. Third phase is the auction. Here the players buy and sell their goods on open market.
Players negotiate the price by moving up and down on the screen. The shop also has prices that depend on how abundant or scarce the goods is.
So if there is a shortage of food, the price goes up and vice versa. This allows for various tactics, especially if one player manages to monopolize food, energy or smithore production. If there is no food, others don't have time to change their production types, if there is a shortage of energy, their land won't produce and if there are no M.
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